finished monster concept, which may or may not appear like that in the game   Finally a new post! After reworking the monster mechanic for our game countless times, we finally found one we’re quite happy with. Based on our new mechanic I designed a blind monster. It may or may not appear like that   Read More …

The level design is progressing quite nicely. Most of the story relevant places are done and the rest is soon to follow. Then we’ll go over everything again and make it look awesome for looking around with the Oculus headset, now that we have one and can actually test it! To celebrate the arrival of   Read More …

  As I am working on the “Journal” right now, which will track the Players progress throughout the game, I thought I could share a small passage. For a while I though I should write the entries like a diary (in the past), but I decided on writing them “happening right now”, because I somehow   Read More …

PDFs for Dragica Kahlina’s Quo Vadis 2013 talk QuoVadis13

gamedesign session

Alpha Demo

And it starts…